As the story begins we find our heroes reentering the Redbrand's Hideout in search of the Redbrand leader, Glasstaff. Upon entry they are met by Strummy and his new "pet", a nothic which Strummy promptly names Polyphemus. The group then follows Polyphemus as he "sniffs" out Redbrands in the hideout. After finding and entering a secret door, the party travels across a small chasm and further into the hideout. The group then enters a room occupied by 4 drunken Redbrands, whom they quickly subdue. However, this scuffle draws the attention of 3 nearby bugbears who storm into the room, prompting the Redbrands to renew their fight. The party dispatches these foes, although suffering a fair amount of damage in the process. The scene fades as the party heal their wounds and approach a goblin that fainted upon the start of the battle.